About team

Adrian Popoviciu

Unreal Authorised Instructor

Adrian had his first contact with a computer at 2 first old and has been programming in C++ since he was 12 years old. He started his professional career in 2018 during the last year of high school trough freelancing and as Junior Software Engineer after graduation. Adrian was mostly interested into video games but during his career, he expanded his horizons to virtual production and real time engineering simulations. He likes teaching and wants to pass his experience and knowledge to future generations.

Chris Ringenberg

Unreal Engine Tool & Game Developer

Chris has been an Unreal Engine tool and game developer since 2016. It all started when he was 11 and acquired a Python programming book. Ever since then he’s been fascinated by computers and it was this fascination that drove him into the world of computer science. Since then, he has worked on multiple game projects built with Unreal as well as developed several tools that have been added to the Unreal Engine 5. In addition to working professionally with Unreal Engine 5, he also loves to teach game development with the engine.

Roberto De Ioris

Unreal Authorised Instructor

Roberto has been extremely passionate about programming since he was a kid. He started his professional career in 2002 as a network engineer/system administrator in an ISP working on UNIX systems. He has been a member of open-source community since 2004 developing and maintaining dozens of projects, with the most notable being the uWSGI application server. Roberto is keen in game programming, especially graphics and audio programming. Starting from 2014 he developed various plugins from UnrealEngine 4.

About team

Adrian Popoviciu

Unreal Authorised Instructor

Adrian had his first contact with a computer at 2 first old and has been programming in C++ since he was 12 years old. He started his professional career in 2018 during the last year of high school trough freelancing and as Junior Software Engineer after graduation. Adrian was mostly interested into video games but during his career, he expanded his horizons to virtual production and real time engineering simulations. He likes teaching and wants to pass his experience and knowledge to future generations.

Roberto De Ioris

Unreal Authorised Instructor

Roberto has been extremely passionate about programming since he was a kid. He started his professional career in 2002 as a network engineer/system administrator in an ISP working on UNIX systems. He has been a member of open-source community since 2004 developing and maintaining dozens of projects, with the most notable being the uWSGI application server. Roberto is keen in game programming, especially graphics and audio programming. Starting from 2014 he developed various plugins from UnrealEngine 4.

Chris Ringenberg

Unreal Engine Tool & Game Developer

Chris has been an Unreal Engine tool and game developer since 2016. It all started when he was 11 and acquired a Python programming book. Ever since then he’s been fascinated by computers and it was this fascination that drove him into the world of computer science. Since then, he has worked on multiple game projects built with Unreal as well as developed several tools that have been added to the Unreal Engine 5. In addition to working professionally with Unreal Engine 5, he also loves to teach game development with the engine.